#RWBY fangame
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iamafanofcartoons · 9 months ago
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RWBY : Requiem. A (WIP) RWBY + Genshin Impact mix fangame.
www.twitter.com/Selecur1/status/1761915372733612234
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smmrofrwby · 5 months ago
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Did you know #RWBY has a thriving fangame community? We have so many of us we split up into 3 panels across #SMMRofRWBY! Be sure to join Part 1, we are going live in 2 hours! o.O You can join in the reply:
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tumblingdotaku · 1 year ago
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Jaune's redesign for my upcoming RWBY fan game Shadow of Remnant!
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birder-of-remnant · 1 year ago
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Death by toilet geist. I guess that is one way to become... famous? Is famous the right word? You'll certainly be remembered.
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tendo63 · 1 year ago
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I hope RWBY fans like FNAF
"Cause you ain't seen nothin' yet-"
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britts-galaxy-brain · 3 months ago
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Check Sai’s latest post on her scribs account, Lily accidentally showed her file list again on stream and one of them was a RWBY incest fangame.
That she had to pay for..
Lily really has given up. She doesn't even want to hide it anymore.
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nailikin · 6 months ago
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After a bit of a absence, I return - With my first original composition no less! The opening theme for the RWBY fangame, JPDE.
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prancingintheshadows · 1 year ago
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A RWBY RPG Idea: Formations
I'm not a game designer, nor am I someone with the skills or money to make a game. I'm just a guy who needs a hyper fixation to keep himself awake during the night shift
So, this is it.
RWBY's one of my favorite series and video games are some of my favorite forms of media, so obviously this was inevitable. Though I have to preface I have zero idea how deep I'll go with this idea. I'm labelling this title as if there's multiple parts but this is all I really have.
"But why an RPG?" The imaginary person asks.
Well, there was a couple of reasons. For one, I wanted to be somewhat realistic. I love RWBY and it's pretty popular, but it's not like it's got the ability to go for a full triple AAA game. I think a character action game would be great, but the amount of physics and work needed to put into those might be out of the ball park. With an RPG, you can still have impressive attack animations and action, just without the need for complex physics and enemy attacks and hit boxes and whatever. Fighting games are also in the ring, but Fighting games tend to be fighting games first and vehicles for narrative last. RWBY has gotten increasingly story and character driven, so I think an RPG is just a better fit for RWBY than a fighting game would be if it wanted to explore the world of Remnant.
Two, I think RPG is somewhat fitting. Monty was a huge Final Fantasy fan, and certain elements of RWBY, like Dust basically being materia.
Another very important reason is a thematic one. It seems to me, based on Grimm Eclipse and Arrowfell, they always want to include team mechanics in these games. Team up attacks in Grimm Eclipse are more common from my experience in multiplayer and Arrowfell necessitates using all 4 girls and was initially advertised with multiplayer. I think an RPG is a great setting to do team stuff with the least hassle, whether that be via dual techs or all out attacks or pair units or whatever else you can think of.
But now let's get into it
Story
I'm not doing story.
No, seriously.
This is a big limiting factor here since a story can often help give a game direction for its mechanics and character design, but I'm not going to pretend to know how to best make a story for RWBY. You can place it in Beacon, in Atlas, in Vacuo, in some sort of extra adventure in the Ever After on their way home, in some side continuity- Point is, that topic is so broad and vague that it's almost pointless for me to speculate on what it could be about, especially since RWBY's story isn't finished.
Gameplay
Final Fantasy XIII
Say what you will about the game, most have, but it's a heckin good battle system. It's also one of the first to try to be more actiony and cinematic without fully delving into action rpg, which is good for this. I'd love to have a FF7 Remake style RWBY game, but that's super complicated and, as mentioned, I'm not trying to imagine something too improbably here.
But there's one big reason I gravitated to XIII: Paradigms.
To me, this is a great system to enable team game play in a few possible ways.
I want to actually preface this by mentioning the idea I had before this one. This isn't vital to the gameplay idea, just my thoughts, so you can skip this if you want to. Long story short: I finally played the fangame Sonic RPG episode 10. It was good. It also has an ATB style gameplay, like XIII, so it's actually relevant. The Drive system got me thinking though. It's named after various Sonic characters and gives Sonic a stance system essentially. What if those were just actual team up formations? Like if the game was primarily Ruby calling in Weiss, Blake, and Yang for different formations. Then I just decided, fuck it, why do just Ruby teaming up with the others? Why not just do the whole team? (The Ruby main character with calling in different team mates to back her up is still a good idea though. I'll keep that one in the back pocket)
Back to the important bits: Let's give a rundown for the uninitiated. XIII's combat system doesn't use turns, and instead uses a meter that builds over time to let you perform actions. What actions you can perform are determined by your Paradigm. Each Paradigm focused on something different: Damage, chain building, tanking, healing, buffing, and debuffing.
So, what if I just used Team RWBY's team up formations as stand ins for paradigms? I mean, with 4 members, there would be 6 team up attacks, a perfect number to fit 6 paradigms. Now, these aren't one to one. I did want to take into account how the team up is depicted in RWBY to inform how they should function. This means I've actually modified some of the paradigms to split their roles or take on new ones to satisfy this.
Bumblebee was easy. It fills the slot of Commando, the damage dealer. It's big, strong, but unable to pin down the paladin without assistance. The same is true of XIII's Commando. A big damage dealer, but it needs help from Synergists's buffs and Ravager's chain building to deal it's huge damage.
Freezerburn: Another easy one. FB was used to blind the paladin, so it's easily the Sabateur, the debuffer.
Ladybug is where things slowly begin to shift. My current idea is to make it Ravager-esque. Ravager builds up the stagger meter on enemies, eventually breaking the enemy and letting you deal several times the damage you normally can. There's some differences here though. Ravager uses elemental attacks, this doesn't. I'm also considering whether or not stagger is the bar this kind of game should use. Building a more tradition limit break meter is in the back of my mind, maybe unleashing dual techs or a full team combo. Either way, with this dealing a huge combo of hits, it's obviously the meter builder.
Ice Flower is where I start making bigger changes. This is one of the buffers. Yes, one of them. I've decided to split the buffing between two roles, both of them featuring Weiss actually due to how she uses her glyphs. Because of this split, I'm actually splitting a lot of the other roles too and stitching them together. Due to how this Ice Flower is depicted, I'm thinking adding the offensive and elemental buffs here, while also giving it some attack options. Not sure where they'd lean to in comparison BB, LB, and even FB (since Sabo actually deals some damage), but that could be figured out later. I wanted to figure out overall roles first
Checkmate is the other buffer. You'd think with Schnee-brand haste, it'd be offensive, but nope! I'm making it a defensive role. Yes, not just buffer, role. It's half defensive buffs from Synergist and half Sentinel. Lightning's Sentinel in particular for more of a dodge focused build. Why? Honestly, it was inspired by Amity Arena's interpretation of this team up, being focused on negating attacks and such.
Which brings us to the Unnamed and Unseen Ruby and Yang Team up. That really needs a name at least. So, I'm actually glad this hasn't been shown off. It means I can do whatever I want with it. This makes it perfect to be the only healing role via Ruby's silver eyes and hopeful spirit, as well as pick up the last Sentinel moves with Yang's bulk.
... Alright, that's all I got. Ramble over. We'll see if I make up any more ideas during work. Maybe, maybe not
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powertaco · 2 years ago
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Fighting Against The inEvitable (Undaunted Sequel Book 2/3)
https://archiveofourown.org/works/45432007/chapters/114307903
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After having saved her mother Willow, Weiss and Ruby spend a brief moment alone together. Sadly however they soon realize that what they thought was an end was really only the beginning. 
A big old thanks to https://www.tumblr.com/rwbyfangame for picture. They do exceptionally cute pictures at a killer deal so if you’re looking to get a cute retro pic of WR or something else feel free to give em a call.
They’re also found on twitter at @DelphaDesign 
If you’re wondering they’re also responsible for the amazing fangame going around https://ishmaru.itch.io/rwby
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legitimatesatanspawn · 4 months ago
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My endless desire for new VNs frequently leads me into fangame vns of series I've never played/watched. Perfect examples being RWBY, Genshin Impact, and Gravity Falls. And exactly one Homestuck VN and one Fire Emblem VN.
They're good even though I have next to zero knowledge of the characters. Especially if the characters are drawn in a way that's not outright thirsty. (I'm looking at you, Undertale fangame VNs where the skeletons are all drawn in the same sexy human-looking way.) Not that it's an outright bad thing when you're looking for a decent dating sim setup but it does seem to correlate with how on the mark the characters are to their OG lore and personality.
And then there's the polar opposite where some fan VNs clip still images right out of the source or their promo artwork. Which can be a way to speedrun making the game for someone working hard on the plot and writing the characters, but it can be a sign that it is a "comedic" parody or a troll game.
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smmrofrwby · 5 months ago
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Watch the RWBY Fangames 01 Panel here
The game featured in this video is RWBY Fading Light by JayJay! Their Twitter.
WHAT IS SMMRofRWBY? To the surprise of no one, the RWBY FNDM has some incredible talent! In RWBY's current hiatus, we wanted to come together to shine a light on these labours of love, and inspire even more! Since the fans are many, the love is a lot and timezones are plenty: instead of a one-off event like RTX, the many events for SMMR of RWBY will take place over a month-long period of time! We’re planning many different kinds of events with the community! Live panels about creative projects, games, video essays, and more! There’s something for everyone!
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tumblingdotaku · 1 year ago
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WIP DUMP
Jaune's Shadow of Remnant Redesign
My RWBY OC's Dawn and Dusk
Several Star Rail WIPs including Clara, Stelle x March 7th and Mommy Kafka
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saintofpride201 · 9 months ago
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The people behind the fan projects of RWBY Evermorrow & RWBY Dust Queen have said they hate being told 'wow this is better than actual RWBY!'. The people behind numerous Sonic fan games have also said this when people say that about their fangames.
They did it out of passion for the series they love and enjoy. They don't need to hear a backhanded compliment about it.
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Fandom Problem #4707:
As a fic author, I'm really frustrated by comments that go "fuck [OG author], this is the new canon" or "You wrote this better than [OG author]" even though they're jokes, bc I didn't write this fic as a gotcha to the author, I wrote it as a love letter. I hate this sort of arrogance towards an author's vision, simply because the story didn't go in the direction fans wanted it to go, and it's even worse when ppl unpromptedly throw it in ur inbox as if it's praise for me. It's not.
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a-tale-never-told · 1 year ago
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I don't think Kodaka had concrete plans for anything beyond SDR2, to be honest. It would definitely explain why V3 is so disjointed from the other two games, why UDG is so nonsensical and kind of unsatisfactory at the ending, and why DR3 is the mess that it is. I'd like to get my hands dirty and rewrite the timeline. UDG in particular because everyone else has the main three games covered, and I really, really don't like how the WoH were denied a satisfying conclusion for their story.
Yeah, I see where you are getting at. I don't want to put my own thoughts this early now, but I will say this.
SDR2 was Kodaka at his peak. Everything from the story, the characters, the setting, everything was incredible. That is why it became so much better than the original, as Kodaka improved on the mistakes of the og and made it better. You could say that SDR2 was Kodaka's Magnum Opus.
Since then, no other game from the franchise, be it canon or fangame has come close to me for SDR2 levels. The bar was set high and the ones that came after that didn't live up to it.
Udg was a bit of a mess, While the story was okay for the most part, the gameplay was shit ( Don't know why they wanted to make it into a shooter game) the characters weren't that great, with the exception of a few, And do I need to mention Chapter 3? I guess not. At least Toko got character development which was needed to be honest.
V3, while not the worst thing I have played, is easily the weakest game of the franchise. Characters weren't as compelling and felt one note to me, the story was weird, Chapter 3 was a big no-no for me, and the new features were hard to get through. Plus the ending was just shit all the way. At least there were some characters that I did like from that game.
Dr3 is easily the worst of the franchise, by far. The Future arc, Hope arc, and especially the Despair arc sucked major ass not seen since the days of Rwby. Yes, it is that awful. But I will save my complaints when I review it.
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birdsofafeatherdevteam · 5 years ago
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Snowbird Writers and Artists Needed!!
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Calling All Snowbird Content Creators!! We need you!
Birds of a Feather is looking for writers and artists to help us build out the SNOWBIRD route for our upcoming Qrow-centric visual novel game.
While our game supports the playing of multiple Qrow-based ships, the ship-selection will allow the player to choose and follow a singular ship’s story through the eyes of Qrow, as he recounts his past that led him to get (or fail to get) together with the selected love interest.
If you are interested in helping out our development team, please fill out this application to join us in creating something wonderful to give back to the community!
REBLOGS WITH TAGS ARE APPRECIATED TO HELP SPREAD THE WORD
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team-jpde · 4 years ago
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Version 3.1
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